Asset Sheet 1

Asset Sheet 1

This is the first Asset for my Asset Sheet.

Asset sheets are important as it shows off the work that you have done to people, it shows what it is and any information with it e.g. Polycount and faces.

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Lesson Review 2

Yesterday we had to respond to the brief the we got about our virtual Gallery, we had to recount what we have to do, which is to design and create a virtual gallery that sells art.

Then we had to list what we had planned for the gallery e.g. what the theme was and how it was gonna be laid out.

after that we had to discuss what parts of college it included, In mine I have included the corridors, lights, doors and the colours.

After that we had to devise a l and timescale of how to do everything, I chose to plan the layout and the style, then the asset design and creation, then finally building the gallery.

Non Linear

Nonlinear means something that’s not in order, so something that can be done in multiple ways for example a game, a nonlinear game can have multiples amounts of endings and the game can be played in any order, from the way the missions or objectives are carried out to the way you kill a certain character or weather you let them live or not.

The way they do this is making JavaScript code that uses multiple beginnings, outcomes and ends e.g.

const int nPaths = 4;

void fillLimits(float* pLimits);

void mysteryDerp(int nReached);

void NonLinearGame()

{

static int nLimitsReached = 0;

float paths [nPaths]; // four paths

float pathLimits [nPaths]; // we limit each path

fillLimits(pathLimits) // we set our limits

for (int iii = 0; iii < nPaths; ++iii) {

float& refVal = paths[iii];

float& refMaxVal = pathLimits[iii];

// refVal will increase in each frame

refVal += 1.0f;

// but if refVal reaches or surpasses its limits we reset it.

if (refVal >= refMaxVal) {

refVal = 0.0f;

// a limit was reached

++nLimitsReached;

// call mysteryDerp to reflect the event

mysteryDerp(nLimitsReached);

}

From: http://www.rpgcodex.net/forums/index.php?threads/making-a-game-non-linear-is-very-easy.76261/

This is an example of code for a nonlinear game, see how you can limit paths and limit what rewards you can get out of it, this can be done using Unity, it has its own JavaScript creator where you can write in and test your own code, or an existing coding and use it.

But you can just simply create it yourself, storyboards and the narrative you’ll be able write it down, draw it, use editing software like Adobe illustrator or Adobe Photoshop, you can use either the most expensive tools to help, or the cheapest, it really doesn’t matter as long as it’s really good and imaginative and it works well.

Responding to the brief.

We was asked to design and make a Virtual Gallery for Doncaster college that could sell art and eventually make the college money.

I plan to make a maze from the college corridors so people would have fun getting lost and finding new art.

I will include the floors, walls, ceilings, lights, doors and colours from the college building and its architecture.

I am devising to make all the assets like the doors and walls in Maya and the whole Virtual Gallery in Unity.

Start Date: 15th January – Deadline: 28th February

Research and Initial idea

Research/Initial Idea:

What does an art gallery do?

An art gallery serves the purpose of attracting people to buy art, the idea of being able to see the art first hand may bring in wealthy people who would want to buy the art.

The way an art gallery works is to put the art on display for potential customers to see and potentially buy thus making the gallery money, money to stay open but to also make a profit for either better/art or just for themselves, the location is also key to the success and income of the gallery, the main place for galleries are in the middle of cities or towns, take Doncaster for instance, our gallery is also near the centre of town and attracts quite a few customers and visitors as it is still open and hasn’t been closed down yet, suggesting that they are creating enough income to stay open.

When you walk into an art gallery most people expect to be looking at old paintings, canvases and sculptures in the old fashioned way, nobody likes doing the same things over and over again, unless it’s something so amazing that you’d do that… but I doubt that, people prefer different things that’s why in mine I have tried to incorporate many different things to try and please as many potential customers as possible.

Yesterdays Lesson Review

Mission Statement:

A mission statement is a Target or an Objective.

SMART targets:

To be successful in reaching my Mission Statement I need to set SMART targets, SMART targets are rules we need to follow in order to achieve our Targets.

Specific

Measurable

Achievable

Realistic

Timely

Stages of Games Development:

  1. Idea
  2. Research
  3. Concept
  4. 2D & 3D Assets
  5. Blackout
  6. Game Engine
  7. Other Assets (Audio/HCI/SFX/Animation)
  8. Lighting

Nintendo GameCube!

Nintendo GameCube!

Right, other week we learnt how to texture in Maya and was set a task to create something using a cube, this is what I made.

Monopoly Board and Box!!

Monopoly Board and Box!!

Finally finished my Walking Dead Monopoly board complete with money, chance and mortgage cards, dice, character pieces and money.

E-Zine Article

This is an online E-Zine article that I wrote explaining how a storyline can enhance the gameplay of a game, also 2 reviews on 2 different platformed games.

 

One of the important foundations to a good game is the storyline. The storyline lets the player immerse themselves within the game and makes them feel as though they are a part of it, a good story can be key to a successful game because some of today’s bestselling games have some of the best story’s to keep the player interested and to keep the game moving so it doesn’t get boring, Assassin’s Creed is a good example, it’s based on true events and teaches history a lot better than most history teachers but it has one of the most diverse story’s ever as you move between the past and present within the characters mind.

The writer of any story uses different writing styles and techniques to try and enhance the games story and the game and gameplay itself, in doing so they open up a number of possibilities in what they can do, it mainly depends all on the genre of the game, in a horror game the writer would use suspense to enhance the gameplay as it would make the player either scared and carry on playing for the thrills or because the player wants to find out what happens next in the game, the writer could also use romance in their favour, the use of a couple madly in love with each other could get the player emotionally attached or bound to the game as they want to see what happens to the lovers also if anyone of them were to die in the game the player would feel emotion towards that and that would strive them to kill or exact revenge on the character who killed such person also maybe making them buy the next game to feel those emotions again.

There are also many ways to tell a story, be it by the traditional chronological order or using a more elaborate means using flashbacks and not in the right order, they could use an interactive story where the characters decisions in the game can affect how other characters act towards them, can affect how the story take them and affects the ending of the game, usually by issuing commands or choosing dialogue options, also certain things in the game could trigger certain things as well.. Being in a certain area at a specific time could trigger a specific cut scene or another part of the story, having certain members on your team or member types depending on the game could have an adverse effect on what can or can’t happen in the game, like in Fallout: New Vegas depending on which faction you were with, only certain groups of enemies would attack you, you can do only certain missions with a faction, people will act according to your faction and morality level and certain things while out roaming will only happen if you have done or obtained something or an object/weapon.

There’s also a few other ways to enhance the gameplay using the story, these are called Diegetic, Spatial and Meta components, Diegetic components are things that replace the generic HUD and are visualised by the character of the game and also by the player themselves, the 2nd is spatial, spatial is something that can be seen by the player but not by the character like the emotions that appear above the characters head in Sims and a selection reticule around a character, the 3rd is Meta which is something that happens to the camera that only the player can see like the blood type fog when you take damage in Call Of Duty or when you’re in last stand on Borderlands 2.

So there’s all the many ways that the storyline can enhance the gameplay.

League of Legends Review

League-of-Legends-logo

 

League of Legends is an online MMORTS (Massive Multiplayer Online-Real Time Strategy) Game that is the biggest and most played game in the world at the moment.

In the game you are something called a summoner in which you control champions to try and defeat the enemies minions, towers, inhibitors and their Nexus also defeating enemy champions on the way as well, when destroying the Nexus you therefore win the game and after you get exp for how many Champions you have killed and what level you got up to with your champion, every time you start a new match your champion is back at level 1.

During each match you level up by killing minions and the enemy champions and in doing so you get to upgrade your abilities to make you stronger, also you can buy items that make you stronger and faster and ups your health and mana in many ways using the gold you earned from killing enemies, the battle system is a real time strategy meaning that there is no turn based system but a fire-at-will type which you basically kill the enemy before he kills you by using good strategy, power and skill.

The battle system is good as it requires the player to develop the skill to think and react quickly in tight situations and having to learn how to use their champion effectively, it also requires the player to understand how the system of the game works as you can’t just charge in with fists, staffs and swords flailing, you need to come up with either a strategy as a team or at least a strategy for yourself and it also allows the player to get used to these types of games because I believe this is an easy way for someone to get into this type of game as it features a good atmosphere, a good layout for the HUD which is easy to use and understand and the whole game itself is really easy to play and to have fun with.

Overall League of Legends is one of the best online games I’ve played so far and I am still playing it a lot, the best feature of the game I think is the abilities that you can use, throughout each different champion there are a diverse selection of abilities that they can you, level up and become stronger and dominate the battle field. GameRevolution said “On the whole, League of Legends is a very well-done game; it would be a worthy purchase at $30, but you can actually download it for the low low price of free.” And gave it a B+ and Kotaku said “League of Legends is a beast. An unassailable success that every other games developer or publisher is trying to figure out.”