Category Archives: Uncategorized

Key terms and concepts

Finance:

In games development there are many ways and sources of finance to make a project work. You can get a bank loan to start your company and project and pay them back with interest on a later date. You can also join a kickstarter which will fund you and your project

“Kickstarter is a new way to fund creative projects.

We’re a home for everything from films, games, and music to art, design, and technology. Kickstarter is full of projects, big and small, that are brought to life through the direct support of people like you. Since our launch in 2009, more than 4.3 million people have pledged over $666 million, funding more than 43,000 creative projects. Thousands of creative projects are raising funds on Kickstarter right now.


These funds are needed for many different things like a company building or apartment, rent, any utility bills that are needed, food, computers to create and run the project on, specialist programmes and members of staff specially needed.

Time:

In a games company there will be many deadlines for every part of the pipeline, levels have to finished by a certain time so the coder or programmer or something else can get the levels and either animate anything or code anything or just put them into the games engine. In a company or project you need as many people helping as you can especially if you have a tight deadline so any illness or lateness can cost and is preferred to not be late or ill at any point during the project. Even in big games companies they don’t have time for anyone to be off since it can stop the flow In the pipeline even though they probably have extra staff on hand in case of anything like that they stilol don’t like it.

Personnel:

Starting or during a project it can be a pro and a con to have a certain sized team. In a big team you will have plenty of people working on the project and can make everything go a lot faster and more efficient but if the game you’re trying to sell isn’t very good and therefore doesn’t sell well then you’re going to have to either pay people out of your own pocket or not having much profit. But in a small team there are less of you meaning that work can be slow but if you sell the game well then you’re going to have a lot of profit considering  you only have a small team.

Facilities:

The facilities that you need in a game company are important as it covers the equipment and the housing that you need for your project or game. You need decent computers that have a good cpu and gpu to sustain the amount of work and testing that you’re going to be doing such as rendering and also being able to run the game quite well to test for any bug or glitches. You also need a place to use as a company. As a big company you can buy/build or rent a whole building to use as your hq or if you’re a small company then you can just rent an apartment or even just use your bedroom as your main base of operations. It all depends on what you can afford and if it will be beneficial to you.

Materials:

In games the materials we would need are such things like recorded music, assets and audio. We would need recorded music for if we have any music or songs in the game that needs to be licensed and recorded for the individual purpose, unlike the audio which can be recorded in any way and we can use it for anything like sound effects, any voice recording for dialogue or narration and any other special audio types. We will also need assets which will go in the game as scenery or the characters and weapons and basica lly anything else in the game. These will be created by the modellers and we can then use them for any way we choose and these are also one of the most important thing in a game.

Contributors:

The contributors we might need would be any specialist designers or coders or modellers that could either help us or work for us to create anything we need. Also we can also hire special effects creators and voice actors to contribute towards the game.

Locations:

For your hq for your company there is a lot to consider like the cost of the play you’re going to use. In big cities the price of buildings and apartments is a lot higher than those in towns or villages so take into consideration of where you’re going to be. Identification is needed as well because there is no point in having it in a remote village that no one has ever heard of before, so try to be in a easily identifiable place or more known place. Also the more known the place the more recourses there will be in that place.

Another problem to consider is the distance between either family, home, job and if you have other companies and the distance from cities and other well-known places because these can hinder things for you including progress and popularity.

Codes of practice and regulation:

In a games company you have to make sure you have the correct paperwork and the right legal rights to make sure you don’t get sued or fined or even shut down because of legal matters. If you don’t have the right copyright agreements other companies can sue you for eiher stealing their idea or using something of theirs which can cost you a lot and can shut you down.

Regulatory bodies:

It is important as a games company to comply with the regulatory body’s requirements and specifications. Ignoring or purposely disregarding these regulations can cause either fines or shut downs so it is important to follow them. For instance if you decide on an age range for your game make sure you follow the guidelines for that age because if you don’t you can get the age range either made for younger or older ages, this can also affect your sales as certain games only appeal to certain ages.

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Some Pre-Production work.Organisational structures:There are many types of

Some Pre-Production work.

Organisational structures:

There are many types of companies one is a Development Studio which is basically a Studio committed to making video games and releasing them to the public this is also known as a Games Development Studio some examples are; Bethesda Softworks, Gearbox Software, Neversoft and Pandemix Studios.

These are some of the most famous Games Studios that are around right now, within these Game Studios there are different Departments, some of these may include;

3D Modeller:
A 3D modeller models anything from characters to furniture to scenery and just about anything else to do with the game, they can have specific modellers for certain things like a character modeller or level modeller.

Job roles:

Programmer:
A Programmer programs everything in the game, such as when events are meant to happen, what things do, how the character acts and behaves and everything else you can imagine, again the programmer can have certain tasks as there can be many programmers on a team.

Level Designer:
Level designer design the game levels that are in games quite easily put but they have to avoid a lot of bugs and issues in the games and then if there are still bugs the Q&A testers will find them and surely annoy the game designer/s, again as for the other there can be more than one working on a game

I Wonder Why: Soap Makes Bubbles Game!

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These are our other ideas for the bubble game as we call it, these were our other ideas for what we were gonna do for the game.

We eventually went with answering questions based on the book and if you got it wrong you would go into a First-Person-Shooter mode where you shoot bubbles and bars of soap at dirt monsters.

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This is the structure to how were gonna create this non-linear game with multiple endings and ways to go during the game.

Monopoly Board and Box!!

Monopoly Board and Box!!

Finally finished my Walking Dead Monopoly board complete with money, chance and mortgage cards, dice, character pieces and money.

No second chances: Treyarch will ban anyone caught hacking Black Ops II

BioShock Infinite : Official Beast of America Trailer [HD]

Challenge Considered

Marvel at this incredible K’nex pinball machine

The Goonies Narrative

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It started as normal day for Mickey and Data, they were playing in Mickey’s attic when Data accidentaly knocks over a picture frame which reveals what they believe to be a treasure map and their journey begins..

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You will be switching between characters; Mikey ands Data to solve puzzles, riddles amd use each characters perks to your adavantage, You will be scored on how fast you solve the riddles and puzzles, how fast you complete each level and how many treasures you collect along the way. You will have to defeat spiders, rats, bats and baby sharks. You will eventually complete the level when you reach the end.Image

We chose thses characters because Mikey is one of the main characters of the film and is important to the storyline as it rely’s on him. And we chose Data because he is Mikey’s bestfriend and he has a lot of gadgets that could be helpful in the game and would be fun.

A pretty good reveiw from a friend of mine.

Finno95

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Slender, the eight pages is a free to download mystery, thriller, horror game, in which you are spawned into a wood as a child, you are there set the challenge to roam around the wood finding all eight mystery pages, each with different pieces of writing and images upon! the game is set at night time and you are given a flashlight! but you have to be very conservatory with the torchlight battery as the notes are hidden within different areas of the map. After coming across and collecting the first page, the challenge then truly begins, as the creature named slender is from that point on spawned into the map. The slender will teleport around the map trying to find you, when he finally comes across you he will try to kill you. when he is near you it gives you a sign, this sign being that your screen goes static and begins to make noises through your speakers/headphones! the…

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